Algorithms, Blocks and Coding with Scratch for Primary 4
An algorithm is an ordered plan for solving a problem. Scratch turns such plans into connected coding blocks…
Upper-primary Phase 1 learning for Primary 4 under Nigeria’s revised national curriculum.
Selections update the learning library without reloading the page. Every result follows the intended lesson sequence.
An algorithm is an ordered plan for solving a problem. Scratch turns such plans into connected coding blocks…
Scratch Pen blocks allow sprites to leave lines as they move. Changing direction, colour and pen position creates…
Sequence is the order in which instructions run. Changing that order can change the result, even when a…
Robots are machines designed to perform tasks automatically or with human control. Sensors and programmed instructions help them…
Robots combine parts such as sensors, controllers, motors and power supplies. Each component helps the machine detect conditions…
PictoBlox uses block-based instructions to create interactive games. Variables store changing information such as points, timers or a…
AI systems recognise patterns and support decisions. Face detection locates faces within images, but does not necessarily identify…
Temporary changes can often be reversed, such as melting ice that freezes again. Permanent changes produce results that…
Plants grow by developing roots, stems, leaves and other parts. Water, light, air and nutrients influence how quickly…
Animals grow from young forms into adults through life cycles. Some young animals resemble their parents, while others…
Water occurs as ice, liquid and vapour. Evaporation, condensation and precipitation move it through the water cycle and…
The lips, tongue, teeth and palate help the mouth receive and prepare food. The tongue and lips also…
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